ENT.Type 		= "anim"
ENT.Base 		= "base_env_entity"
ENT.PrintName 	= "Weapons Module"

list.Set( "LSEntOverlayText" , "base_weapons_module_env", {num = -1} )


ENT.TrailColor		= Color(255,255,255,255)
ENT.Damage			= 300
ENT.IsLudWeapon		= true


function ENT:SetShellType(Col,Dam)
	self.TrailColor		= Col
	self.Damage			= Dam
end